Log in to manage your shop.
Edit once and every map in the cluster has it. Pin a package to one server when that map plays by different rules.
Earned on The Island, spendable on Ragnarok. Held here, not on a buff a wipe can take with it.
Every payout, purchase and transfer, with the balance after each one.
The server decides what a player can afford, and a failed handover refunds instead of eating the points.
No API key in the mod's ini? It runs exactly as it does today.
Subscribe on your account page. If someone gave you a code, you can redeem it there too.
What players can buy. Changes reach your servers within a couple of minutes. Nothing to restart, nothing to re-cook.
Each server gets its own key. Put it in that server's GameUserSettings.ini
and the mod switches to using this website. Leave the key out and the mod behaves
exactly as it does now.
Paste your Nitrado API token and we'll list the servers on the account, add the ones you
pick, put the mod on each server's mod list, and write each server's key straight into its own
GameUserSettings.ini. Nothing is written until you've seen exactly what changes.
server.nitrado.net.The service permission on its own covers everything here: listing your servers, reading their details, and reading and writing their config files. Changing your Nitrado password or email revokes every token you have made, so if this stops working one day, that is usually why.
We read which mods your Nitrado servers load and list the dinos and items in each, so they show up in the item search when you build a package. It uses the Nitrado token above. The names come from the mods' file names, so a few may read a little oddly.
Everyone the mod has seen, and what they are holding.
Tiers give a player bigger payouts and cheaper packages. The website applies both, so they work on every map as soon as you save.
Sell points and VIP through Tebex, Tip4Serv or your own website. Players pay you, we don't take a cut, and what they buy shows up in game within a minute or so.
Give players something to work towards, like killing 100 Rexes, and pay them when they get there. Kills and tames count on their own, there's nothing to set up in game.
Players who play a set time each day build a streak. Each day that counts can pay a few points, and a run of days in a row pays a pot. Miss a day and it starts over. Players see their streak in the quest log and in /quests, and get a message in game when a day counts. Nothing to set up in game.
A raffle opens on a schedule. Players buy tickets with their points and one ticket wins the pot.
Everything that moved points, newest first.
What a server tried that we turned away. Empty is good; anything here explains a mod that looks like it "isn't working".
How points are earned and spent across the whole cluster.
Cluster-wide: every server shows the same colours and logo. Leave a colour blank and that part isn't tinted: it shows the game's own texture.
Cluster-wide. Points for killing and taming wild dinos: a kill counts when the player makes it themselves or while riding a dino, and a tamed dino pays once, even if it is released and tamed again. Works once your servers run the latest shop mod.
Optional. The website posts these itself: a purchase when it is delivered, points sent between players, package changes and settings changes. It works as soon as you save. There is nothing to push to the servers and no restart.
migrate_quest_log.sql first.
Kill and tame quests that give points or VIP save without it.Balance: 0 points