Server Helper links accounts by the IP they connect from. Ban a rule-breaker and every alt they own is blocked too, and it flags accounts being shared between people while it's at it.
Ban a rule-breaker and their known alts go with them, and the address itself is closed, so the brand new account they make next has nothing to walk back in on.
Every join is decided against your rules in the moment, without log scraping, polling, or anything to wait on.
Commercial VPNs, rented boxes and residential-proxy networks are recognised and blocked, with a separate list for the players you trust on one.
Fourteen slash commands, so your moderators never need the dashboard. Anything showing an address answers privately.
Who banned who, why, and for how long, written into a channel you choose. Bans made on the dashboard and bans that simply run out land there too.
Import every server with its RCON details found for you, install the mod and write the keys into their configs, then start, stop or restart them from here.
Log in to manage your cluster.
Server Helper is a small mod on your servers and a control panel here. The mod carries nothing but an API key: every rule lives on this site, so changing one never means re-cooking or re-uploading anything.
On Nitrado, paste an API token and every server is imported with its RCON host, port and password already found for you. On any other host, type them in once.
Add it to each server's mod list and give each server its own key. On Nitrado we do both for you, with a preview first and a backup of the config alongside.
From then on every connection is checked against your ban list, your address blocks, your VPN rules and your whitelist before the player reaches the map.
One pool of detections and one ban list shared across every map you run. An alt caught on The Island is known on Ragnarok before they finish loading.
Every join records the account and the address behind it. Accounts sharing an address are grouped for you automatically.
Banning the account alone only closes the door you already know about. Blocking the address is what actually ends it.
Commercial VPNs, cloud and hosting networks, and the residential-proxy services built for exactly this kind of evasion.
Spots one account signing in from unrelated networks, likely a sold or shared login, and scores how confident it is.
Only approved accounts can join. One switch for the cluster, with a per-server override when you want one map locked and the rest open.
Who is on each server this second, the address they are on, and whether they are already banned or flagged.
Your moderators work where they already are. Fourteen slash commands covering everything the dashboard does day to day.
/online /lookup /lookupip /kick /ban /unban/ipban /ipunban /ipbans for addresses/whitelist /vpn /help and settingsPoint it at a channel and every consequential action is written there: who did it, where, and why. The answer to “who banned my mate?” stops being a guess.
If you host with Nitrado, the tedious parts are done for you.
The mod's config file holds a single API key. Kick messages, the ban list, the whitelist and every rule live here.
No per-server pricing and no player caps: a cluster is a cluster. Cancel whenever; your servers keep running, enforcement just stops.
Both plans include every feature above, unlimited servers in your cluster, and the Discord bot. Create an account first. You can add your servers and look around before you subscribe.
Kicks, ban pushes and the live player list all go through RCON. Paste the address from your panel: 1.2.3.4:27020 is fine, the port is read from it.
Apply settings to selected Nitrado servers or your whole cluster. Preview first, then apply. Restart when you’re ready.
Nothing else works until at least one server is linked. Every server you add shares one pool of detections and one ban list. RCON details are optional. Add them and the Ban button can kick players straight from your servers. The password is encrypted and never shown again.
On Nitrado you don't need to: use the import card below and it fills all three in for you.
On any other host, or by hand:
ServerAdminPassword, from your
GameUserSettings.ini under [ServerSettings]. It is the
same password you use for in-game admin commands.RCON also needs RCONEnabled=True in that file.
Once saved, hit Test RCON: it says plainly whether it connected, and what
was wrong if it didn't. RCON is optional: without it the join check still turns players
away, you just lose the instant kick for someone already in-game.
One token covers everything on this page: it imports your servers with their host, RCON
port and RCON password already filled in, writes each API key into the right
GameUserSettings.ini, and powers servers up and down.
Click Find my servers to check and save your token, encrypted on your account.
Server Helper does fine.We use it to read your servers and carry out the configuration changes and power actions you request. Clicking Find my servers saves a valid token automatically, encrypted on your account. You can remove the saved token using Forget it. If you'd rather not use one at all, add each server by hand in the card above instead.
live means that server has used its key recently. never contacted means it never has. Either the mod isn't installed, or the key in its config doesn't match the one here. Who is playing is read from each server over RCON and updates on its own.
It is the only thing the mod needs. Open that server's
GameUserSettings.ini and add these two lines at the bottom:
[Serverhelper] ApiKey=ipw_your_key_here
Each server gets its own key from its card below. That is how we know which of your maps someone joined, and it is what lets you set a per-server whitelist override.
The file lives at
ShooterGame/Saved/Config/WindowsServer/GameUserSettings.ini. On Nitrado,
reach it through Tools, then File Browser. Restart the server afterwards:
the key is read at startup.
Everything else, including kick messages, the ban list, and the whitelist, is set here on the website and takes effect on the very next join. You never edit the mod, and you never re-cook it to change a setting.
Say something to everyone playing, over RCON. A chat line goes into the chat; a banner pops up on every screen for about 10 seconds. One line, up to 300 characters. A banner is sent as the server's Message of the Day, so it also replaces the message new players see when they join.
The wording players see when they're turned away. Set here, not in the mod. The only thing that goes in your server's config file is the API key above, and changes take effect on the very next join.
Covers every server in your cluster. Cancel any time.